Jeanne Hunneyball

About Me

I am a game designer focused on creating narrative-driven experiences where mechanics and storytelling support each other. My work explores player choice, character relationships and the ways gameplay systems can strengthen emotional engagement.

Background

My background includes narrative design, gameplay development, programming, and project management across both solo and collaborative projects. I enjoy exploring how mechanics, systems, and narrative can work together to create memorable player experiences.

Through my work, I have developed experience in designing branching narratives, implementing gameplay features, building user interfaces, and taking projects from initial concept through to playable prototypes and completed releases.

Professional Interests

My primary areas of interest include:

  • Narrative Design
  • Game Design
  • Interactive Storytelling
  • Gameplay Systems
  • User Experience Design
  • Independent Game Development