Jeanne Hunneyball

Some Postman

X Statement

Razor Statement

Some Postman is a text-based stealth game developed in Twine in which players take on the role of a postman secretly stealing and reading love letters. The project explores branching narrative design, player choice, and information management through a text-driven gameplay experience.
As a solo developer, I was responsible for the entire project, including concept development, writing, game design, implementation, and testing. As my first Twine project, it provided valuable experience in variable-based logic systems, conditional storytelling, and interactive narrative design.
The project strengthened my understanding of how gameplay systems and narrative structure can work together to create meaningful player choices within a purely text-based environment.

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