Jeanne Hunneyball

Koa: The Lost Realms

Captain Toad: Treasure tracker meets the wild adventures of Tomb Raider!

Lost civilizations. Ancient puzzles. One tiny explorer!

Among snowy peaks, shifting sands, and mossy ruins, a forgotten kingdom quietly crumbles, join our tiny explorer as he sets things right.
Koa can’t jump, but with a quick mind and a fearless heart, he’ll twist and tilt puzzling worlds, dodge ancient traps, and piece together the past; one clever step at a time.
An old curse has begun to stir, unraveling the Kingdom thread by thread.
Lost civilizations. Ancient puzzles. One tiny explorer!

Overview

Lost realms is a puzzle-based adventure platformer which follows our main protagonist on a journey of adventure through many differing biomes with each biome having unique puzzles to solve that match with the region’s aesthetic.
Our protagonist will be a frog who will we be unable to jump and will be taught the ways of “trips” which will allow him to travel to many different biomes through this bright and colourful dimension.
We will have very simplified mechanics in place as the core mechanics with more advanced mechanics being for the puzzle solving and more specifically for biome specific puzzles.

My Role

  • Art Producer

My Responsibilities

  • Coordinating the game art production pipeline
  • Tracking development progress across disciplines
  • Facilitating communication between team members
  • Managing production workflows using Jira, Trello, and Confluence
  • Supporting delivery of art assets throughout development

Working on Koa: The Lost Realms

The Lost Realms provided practical experience with collaborative game development pipelines and production management. The project strengthened my understanding of cross-disciplinary communication, task tracking, milestone planning, and the organisational tools commonly used in professional development environments.

Art Direction

With the art style and the overall direction we have intended to make it very cartoony and bubbly as well as having anthropomorphic features, we have taken heavy inspiration from many Nintendo games such as Captain Toad: Treasure Tracker, Super Mario 3D World for the overall bubbly and cartoonish art styles and Starfox for its anthropomorphic designs of various characters such as Fox McCloud, Falco Lombardi, Peppy Hare and most relevant to our main protagonist Slippy Toad.

As well as this we have taken inspiration from many cocky adventurers seen in many action-adventure games such as the many tomb raider and uncharted games as well as even some movie inspirations such as Indiana jones.

Project Links